AI Insights · Timothy · July 2021
Top 5 Battlefield Commander Games on iOS in Latin America: Q2 2021
Discover the performance trends of the top 5 Battlefield Commander games on iOS in Latin America during Q2 2021, including weekly downloads, revenue, and active users.
In Q2 2021, the top Battlefield Commander games on iOS in Latin America demonstrated notable performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period based on data from Sensor Tower.
Clash Royale by Supercell showcased a dynamic performance throughout the quarter. Weekly revenue peaked at approximately $246K in the week of June 7, while weekly downloads reached their highest at around 64K during the same week. The game also saw a consistent increase in weekly active users, growing from 1.14M at the end of March to around 1.51M by the end of June.
Archers.io from Supersonic Studios Ltd experienced moderate performance. Weekly revenue was notably low, with a peak of around $23 in mid-May. Downloads fluctuated, reaching a high of about 10.7K at the end of March but dropping significantly to just 66 by the end of June. Active users also saw a decline from around 21.5K at the start of the quarter to about 4.1K by its end.
Art of War: Legions by Fastone Games showed a steady but modest performance. Weekly revenue saw its highest at roughly $9.4K at the end of April. The game’s weekly downloads were highest at around 3.6K in late March but dropped to around 515 by the end of June. Active users decreased from about 36K at the start to around 19.1K by the end of the quarter.
Join & Strike: Stick Fight by Hitapps Inc had a varied performance. The highest weekly revenue was recorded at approximately $562 in mid-May. Downloads saw a significant spike to around 10.3K in mid-April but later settled at around 220 by late June. Active users increased to a peak of about 7.8K in late April before declining to approximately 1.3K by the end of June.
TFT: Teamfight Tactics by Riot Games maintained a steady performance. Weekly revenue peaked at around $6.6K at the end of April, while weekly downloads reached their highest at around 3K in late March. Active users remained relatively stable, starting at about 62.3K and ending the quarter at approximately 65.3K.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.